Enterprise Platform
Licensed software for companies and for individuals. Multi-tenant, region-pinned, single sign-on on every plan, and an immutable audit record behind every write.
Licensed software for companies and for individuals. Multi-tenant, region-pinned, single sign-on on every plan, and an immutable audit record behind every write.
Assessments, migrations and cutovers — rehearsed first, run out of hours, with a documented way back. You keep the runbook whoever operates it next.
Bespoke builds in two-week increments against an acceptance gate you write. Source, pipeline and infrastructure hand over at the end, with no licence attached.
Original titles across a range of genres, mobile first, built in Unity, React or Unreal depending on what the game actually needs.
almSuite
One platform with every department on the same record, and an MCP server on every point in it so your agents can do the work and leave you the trail.
Enterprise SoftwareOriginal mobile games across a range of genres, built in Unity, React or Unreal — whichever the game actually needs. The studio funds itself, ships its own titles, and borrows the platform team’s release discipline.
Video GamesWe pick the engine per title instead of per studio habit: Unreal where a game needs the renderer, Unity where it needs to ship fast and wide, React where it belongs in a browser. That call gets made before the art budget does.
One senior engineer, close to twenty years building enterprise-grade software that had to scale — and nearly a decade of that spent in operations, where scale stops being a diagram on a wall and becomes the thing that pages you at three in the morning.
That experience is a product now, not a rate card. KalmSuite could be the silver bullet that organises your chaos.
Thirty minutes, no deck. Bring the problem and whoever will have to live with the answer.